The Moves List is a crucial screen for a fighting game - it lists all the controller inputs required to perform various moves. Following the template of the Menu Bar, we list the categories of moves: Basic Attacks, Combo Attacks, Special Moves, and Character Power. Each page lists the commands, as well as Frame Data for each move. Frame Data is a technical statistic used for high-level play and is typically only found in player guides outside the game. We felt it would be a real asset to the player to include this information in the game as it alleviates the need for outside resources. We worked closely with Gameplay Designers to implement this data into the Moves List screen, resulting in one of the most acclaimed UI features of the game.
One of the major hurdles to learning a fighting game is the need to familiarize yourself with the moves and memorize all the required commands. Move Tagging was designed in order to let novice players reference the moves at any time. Pressing Y over a move in the Moves List will place into the HUD, remaining on the screen during gameplay. This was highly successful with players and critics, many citing it as a feature they wish to see in all fighting games going forward.